Article 2.1: No Combat Logging
You are not allowed to log out in the middle of a hunt or fight.
This is called "Combat Logging" and it's unfair to other players.
Breaking this rule can get you in severe trouble as it is punished harshly.
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Article 2.2: What Counts as a Hunt?
You are considered in a hunt if:
• You are affected by an ailment (Bleed, Venom, Poison, Etc) from another player's attack or call.
• You are attacking someone, or they are attacking you.
• You are chasing someone, or they are chasing you.
• You are stalking someone, or they are stalking you.
• You are aggressive calling at someone, or they are aggressive calling at you.
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Article 2.3: Stalking is Still Combat
A fight is still happening even if one player has taken refuge where they can't be reached.
Example: A Utahraptor jumps onto a tall rock, and some Daspletosaurus, who were attacking the Utahraptor, are waiting below.
Because the Daspletosaurus are still trying to hunt it, the Utahraptor is still in a hunt and cannot log out to avoid the conflict or dying from hunger/thirst or an ailment. This rule also falls under Article 1.3.
It is allowed to wait out a player who has taken refuge somewhere where they can not be reached. However, if you and/or all your group members leave line of sight for 2 minutes and the refuged Animal has healed all status ailments and health, they may safely logout.
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Article 2.4: Real-Life Emergencies
We understand that emergencies happen in real life. If you have to log out during a fight or hunt, or in the presence of feared Animals, for an emergency, please message an admin as soon as you can after the emergency.
If this happens a lot to an individual, we may start asking that individual for proof to make sure they are not abusing this rule.
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Article 2.5: Third Party Rules
You can only join a fight that is already in progress if you meet both of these conditions:
• Your Animal is not afraid of either group already fighting (Check your Animal's Fear List).
• At least one of the fighting groups is on your Animal's Preferred Prey or Natural Enemies list.
Your target is determined by a priority system.
In a third party attack, you must prioritize your Animal's Natural Enemies above all others.
If one group is your Preferred Prey (and no Natural Enemies are involved), you must contest the Neutral Party to hunt the Preferred Prey by aggressive calling (:Aggressive~1:) them and waiting 30 seconds for a response. If the Neutral Party forfeits the hunt, you must hunt the Preferred Prey. The forfeiting party can not contest for body down after your hunt.
If neither side of the combating groups are Preferred Prey nor Natural Enemies, you can not third party the fight.
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Article 2.6: Body Down Rules
Once an Animal is killed, all fighting between the groups involved must stop.
Carnivores and omnivores involved in a hunt/fight must now contest for ownership of the body. The fight continues until either another Animal is killed or all opposing groups involved forfeits. Only one body may be claimed per group at a time.
To forfeit, use a distress call (:Warning:). A group that forfeits the body must leave the area within line of sight and cannot continue to fight the winners nor the other surviving party for two minutes.
This also means no stalking or following.
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Article 2.7: Aquatic Third Partying
All semi-aquatic and fully aquatic Animals may third party a fight if the combating Animals enter the water or stand in water. If your Animal could not normally third party a fight otherwise, you must stop third partying once the Animals leave the water.
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Article 2.7: Aerial Third Partying
Aerial Animals may third party sitting or sleeping Animals during combat, or any adolescence two body lengths from their adult group members (Their adult body lengths).
If your Aerial Animal can clamp, You may third party any Animal they can pick up.